When to use Struct over Class in C#

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When to use Struct over Class in C#

C# is an object-oriented programming language that offers two basic constructs for defining custom types - Structs and Classes. Both of these constructs have their own advantages and disadvantages, and choosing between them can have a significant impact on the performance and memory usage of your code.

In this article, we'll discuss when to use Struct over Class in C#, and the differences between these two constructs.

What are Structs and Classes in C#?

In C#, a Struct is a value type that is stored on the stack and is typically used for small, lightweight objects that do not require a large amount of memory. On the other hand, a Class is a reference type that is stored on the heap and is typically used for larger, more complex objects that require more memory.

Structs are passed by value, which means that a copy of the struct is passed to a method or function, while Classes are passed by reference, which means that a reference to the object is passed to a method or function.

When to use Struct over Class in C#

Structs have several advantages over Classes in certain situations, including:

  1. Small and simple objects: If you have a small and simple object that doesn't require a large amount of memory, a Struct may be a better choice than a Class. Since Structs are stored on the stack, they are more efficient and faster than Classes.

  2. Immutable objects: If you have an object that is immutable, meaning that its values cannot be changed after it is created, a Struct may be a better choice than a Class. Since Structs are passed by value, they are not affected by changes to other instances of the same type.

  3. Performance critical code: If you have code that is performance critical and needs to run as fast as possible, a Struct may be a better choice than a Class. Since Structs are stored on the stack, they are faster to access and manipulate than Classes, which are stored on the heap.

  4. Value semantics: If you want to use value semantics, meaning that two objects are considered equal if their values are equal, a Struct may be a better choice than a Class. Since Structs are passed by value, they are not affected by changes to other instances of the same type.

When to use Class over Struct in C#

Classes have several advantages over Structs in certain situations, including:

  1. Large and complex objects: If you have a large and complex object that requires a large amount of memory, a Class may be a better choice than a Struct. Since Classes are stored on the heap, they can handle larger objects more efficiently than Structs.

  2. Inheritance: If you need to use inheritance, meaning that you want to create a new class that inherits properties and methods from an existing class, a Class may be a better choice than a Struct. Structs do not support inheritance, while Classes do.

  3. Polymorphism: If you need to use polymorphism, meaning that you want to create objects of different types that share a common interface, a Class may be a better choice than a Struct. Classes support polymorphism, while Structs do not.

Choosing between Structs and Classes in C# can have a significant impact on the performance and memory usage of your code. Structs are typically used for small and simple objects, immutable objects, performance-critical code, and value semantics. Classes are typically used for large and complex objects, inheritance, and polymorphism.

By understanding the differences between these two constructs and considering the specific requirements of your code, you can choose the right construct for your needs and optimize the performance and memory usage of your C# applications.

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